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Game critique

This category contains 2 posts

The Binding of Isaac

Mike —  I’ve noticed of late that I’ve devoted more than a few spare cycles of mental processing power to contemplating the increasing prevalence of the adjective “random” peppering our language. Of what is this trend the linguistic harbinger of? That in the throes of our reactions and non-reactions to the complexities and absurdities of the … Continue reading

Dear Esther

Eric— Let’s begin by trying to establish what Dear Esther is, and then what it’s trying to do. Originally released as a free-to-download game developed by a grant-funded university research project, Dear Esther was subsequently rebuilt, polished, and sold to a wider audience. Which is how we came to it—as a lauded example of a … Continue reading

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